A series of clips showing the gradual evolution of a virtual creature from generation 1 to generation 1070. The creature was evolved in a genetic algorithm using genetic programming trees as the control systems to manipulate servo motors at each body joint.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video continues where the previous one left off. It shows you how to load and view old creatures from your evolution, and how to record images of the creature in action which can be strung together into a video.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
A compilation of some of the virtual creatures I've produced/evolved since I started this project. More to come, of course.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video continues where the previous one left off. It shows some of the settings involved in specifying the task you want your evolving creatures to perform.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video continues where the previous one left off. It shows you how to save your evolution, launch it, stop, and resume it.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video shows a couple extra features that weren't mentioned in earlier videos. Specifically, green-screen and the TARDIS.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
I can't have a TARDIS in the real world, but with 3D graphics and programming I'm not limited to this world. Here, I can have a TARDIS. Jealous, aren't you?
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
Just for fun, some random "dancing" creature clips and some techno.
The creatures were evolved as part of this project:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This is an old video I made years ago when working on an assignment in a class on computational geometry. It's a tessellation pattern that constantly changes shape and colour.
This video begins introducing you to the various things you need to know to create your own evolution and get it up and running. This will be continued in subsequent videos.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video continues where the last one left off. It explains a bit about creature bodies and the settings that constrain them.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
Latest update on the TARDIS in the 3D world of my virtual creature evolution program. I've given it a more TARDIS-like interior, still bigger than the exterior, of course.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This is animation footage I generated in order to snip short clips for making a creature evolution video for my presentation at the TAM6 conference in June 2008 in Las Vegas.
The processing time to evolve these worm-like creatures was kindly donated by Wouter Lenaerts.
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This video shows how to spawn various objects in the world.
Keys 1 through 5: blocks and spheres
Key T: toggle between two spawn methods
Key R: clear the scene
Key E: grenade
Key F7: sticky block
... etc (more listed in menu)
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html
This videos shows various rendering settings that the user can control.
Fog, Light, Sky-box, Shadows, Day/Night, Polygon modes... etc.
These are in the menu under Settings/Rendering
The project web page is:
http://www.stella ralchemy.com/lee/vir tual_creatures.html