Video duration: 150 seconds
Global video hits: 32599
MIT 6.189 Project. This is a short demo of the Blue-Steel Ray Tracer running on a PLAYSATION3 Cell processor. It was demonstrated at the course competition on February 1 2007. For more information, visit the course webpage http://cag.csail.mit .edu/ps3/.
Video duration: 298 seconds
Global video hits: 9802
Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time.
Video duration: 95 seconds
Global video hits: 4850
a quick min & a half video rendered with ray tracing. The clip took just over 700 frames which each took about 30 seconds to render using our base ray tracing algorithm. This was done as a final project in graphics.
Video duration: 38 seconds
Global video hits: 6604
This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces.
Video duration: 27 seconds
Global video hits: 22680
A demo of real-time ray tracing and body tracking that looks eerily like The Thing learning to waltz. By the way, the big deal is that it's done in real time. For the full scoop see http://blogs.zdnet.c om/OverTheHorizon/?p =10
Video duration: 62 seconds
Global video hits: 3000
I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively.
The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing?
Hardware: GeForce 8600
Video duration: 120 seconds
Global video hits: 2963
A proof-of-technology visual demonstration of the graphics power of the Cell Broadband Engine for realistic real-time animation on the Playstation 3 or QS21 platforms.
http://www.alphaw orks.ibm.com/tech/ir t
(this is just to share, this vid isnt mine)