Created for D13, as part of his Grave Danger project. Still WIP, animations currently placeholder. Video demonstrates particle (style) effects on character in game engine.
It's a new FPSC biped that can dual wield uzis.
It has a custom muzzleflash that is randomised to make the shooting look more realistic.
Known bugs: the right flash occasionaly is a few pixels to far back, but other than that, everything is looking cool. Comments and Crit please!