A PhysX liquid demonstration using the car wash demo.
Get the demo here
http://www.filepl anet.com/187286/1800 00/fileinfo/PhysX-Ca rwash
Credit to http://personal.inet .fi/atk/kjh2348fs/ag eia_physx.html for this video
A performance comparison between a dual core hyperthreaded CPU and the Ageia PPU.
Credit to http://personal.inet .fi/atk/kjh2348fs/ag eia_physx.html for this video.
Some example creatures from the demo version of Spore creature creator.
Even with only 25% of the parts you can still produce some interesting creations.
The full version will be available for purchase on the 17th.
This video is not a argument for or against the CPUs ability to run high end cloth physics in games, but rather provides a demonstration so that the viewer can come to a decision on their own.
Take note of the CPU utilization during the tests.
A 2002 demo by Nvidia demonstrating object and environment age simulation; you may want to download it yourself from the Nvidia website, video quality hides most of the transition detail.
http://www.nzone. com/object/nzone_tim emachinedemo_home.ht ml
This is what happens when I load the Jericho demo in Vista on the same exact settings and hardware I use in XP.
256mb 7900GT
2GB DDR800
AMD 5600+ X2
1680x1050
Everything on but motion blur
The compression makes the video look like ass so get the HD version from the official website mentioned in the video.
This is a brief look at the project offset game engine, it shows that even though DX10 is around the corner DX9 still has allot of kick left in it.